Take a look at some of the other animation of this project. It will eventually be driven by a mocap glove. Due to the complexity of the structure it is not designed to run in realtime. I will be using a low poly structure to capture and refine the movements for my scenes, then using the generated FK/IK data to drive the rendering of the full model. At the current stage of development, it consists of over 1,800 mesh and curve objects.
This is my own personal project for self promotion and has taken close to a year to date.