Another Blender asset under way for a scene I am working on. The technicalities of the fluid simulator(s) in Blender mean hundreds of hours of tweaking and baking (Blenderers will know what that means!) to get the splashes working like you want them. The problem of being an experienced illustrator but a noob at Blender is you know exactly what you want it to look like in hectic detail, but have a very steep hill to climb to get there. Not to worry! We shall prevail!